![]() ![]() You will see this black clipping plane:Ĭertain render distance is helpful for improving editor performance. Outside this distance your map isn't shown. There is a default render distance inside Hammer Source editor. Tip #10: How To Find And Use Developer Textures In Hammer Source TutorialĬSGO Source Tip #1: Adjust "Back Clipping Plane" to View More/Less of the Map.Tip #9: How To Use Texture Lock And Texture Scale Lock.Tip #8: Can't See Textures or Texture BSP Brushes in Camera/Perspective View.Tip #7: How to Free Rotate or Snap Rotate in 15 Degrees to Stay on the Grid.Tip #6: How to Group/Ungroup Objects for Easier/Faster Selection and Duplication.Tip #5: How to Quickly Insert a Prop Static Into Your Level.Tip #4: Can't Join Team or Spawn in the Map Fix. ![]() Tip #3: Auto-size 4 Viewports and Maximize/Restore Viewports.Tip #2: Adjust "Model Render Distance" to View Props and Not Yellow Bounding Boxes.Tip #1: How to Adjust "Back Clipping Plane" to View More/Less of the Map.These quick, useful tips will help improve, refine and remind you of tools, techniques and principles you may have not known or forgotten about.Īll videos are very short, between 30 seconds to 3 minutes. The following "Quick Tips" series is designed for beginners and experts using Hammer Source level editor and Source SDK game engine with specific focus on Counter-Strike: Global Offensive SDK. ![]()
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